﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Crevice2D.Core.Data
{
    public class Background
    {
        // The image representing the parallaxing background
        protected Texture2D _texture;


        public virtual void Initialize(String texturePath, int speed)
        {
        }

        public virtual void Update(GameTime gametime)
        {
            
        }

        public virtual void Draw()
        {
            
        }
    }
}
